Thus revealed, the creature buried its nose in the tire-tilled soil...
September 4, 2009
Sentences of hilarity
Category: Linkage

From General Mills monster-themed breakfast cereals on Wikipedia:

Franken Berry was very popular when first introduced, even though the initial batches of the cereal used a dye that didn't break down in the body, causing many children's feces to be bright pink -- a symptom sometimes referred to as "Frankenberry Stool."

From Chubby bunny on Wikipedia:

Fish's parents subsequently sued the school district and appeared on "Oprah" to warn about the dangers of Chubby Bunny.

Yes.

-posted by Wes | 12:45 pm | Comments (2)
September 3, 2009
The strongest woman in the world.
Category: SC Updates … Toys

So I don't often post about Scary-Crayon updates over here these days, but I'm particularly pleased with this latest action figure review (as well as the new layout I'm implementing for toy reviews). I love me some Chun-Li.

The Street Fighter gang!

These figures really bring back memories. 🙂

-posted by Wes | 4:30 am | Comments (0)
August 25, 2009
4-inch plastic hotness
Category: Toys

'G.I. Joe: The Rise of Cobra' Scarlett!

'G.I. Joe: The Rise of Cobra' Agent Helix!

Lovely, aren't they? And is it just me, or does Agent Helix look a bit like the adorable Samantha Krutzfeldt? Let's compare the two...

Samantha Krutzfeldt......and Agent Helix. Does anyone else see a resemblance?

If only Hasbro would work a Lena Headey likeness into the line... :mrgreen:

-posted by Wes | 2:10 am | Comments (8)
August 7, 2009
LEAVE BACARDI ALONE
Category: Travels

This evening, I was walking Bacardi and we happened upon a group of kids playing. We've encountered (different) children before, and usually it isn't a problem -- the kids will typically smile and/or wave and go about their business, and sometimes (though rarely) one will come over and want to pet Bacardi. These particular kids, however, were horrible. Horrible.

First, one kid approached and thrust his hand out as if to pet Bacardi, but the action -- being the opposite of "friendly" -- scared the poor fellow so that he ran around to hide behind me. Since Bacardi clearly wasn't going to allow this kid to pet him, we started walking on, at which point the kid kept running at Bacardi while swinging a tennis racket. He wasn't actually going to hit Bacardi -- I hope -- but it was clear that he wanted to upset Bacardi, who responded again by running around to hide behind me. After this began, another kid on a bike took to repeatedly riding up behind us and then swerving so as to cut off Bacardi's path. He wasn't close enough to actually hit Bacardi, but again the intent seemed to be to make Bacardi think he was in danger. (more...)

-posted by Wes | 9:35 pm | Comments (11)
Old ladies moving in bullet time
Category: Travels

Today, at Dollar Tree, I encountered the slowest old ladies ever.

I mean, I've come across some slow old people before, but damn. It was like they were moving in fucking bullet time.

Watching these women, I actually had time to wonder how they deal with it. Like, does their mental activity slow down as well -- such that they have no idea how bloody long they're taking to move just a few steps forward -- or are they fully conscious and cognizant of the fact that slugs would be outstripping them with their slimy trails? If the latter, I'm not sure how they do it! Moving that goddamned slowly and knowing it would piss me off.

On the other hand, maybe the completion of every step would be like a huge accomplishment, such that I'd want to take a moment (or eighteen million) to dance a little jig.

A diagram of the slowness!

Anyway, here's a diagram of the one time I got stuck behind one of the old ladies. As labeled, the blue dot is me, the yellow dot is a middle-aged lady who was also waiting to pass, and the grey dot is the old lady. The old lady's dot is larger not because she was (extremely) fat, but because her huge cart and insistence on remaining dead center in the aisle effectively prevented anyone from slipping past her. The green areas are shelves -- and thus represent obstacles -- and the "H" represents the traversable areas. The colored arrows indicate the intended travel paths and are matched to the corresponding players. (more...)

-posted by Wes | 7:32 pm | Comments (5)